rust_script_ext::prelude

Struct Receiver

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pub struct Receiver<T> { /* private fields */ }
Expand description

The receiving end of a channel.

Note: Cloning the receiver does not turn this channel into a broadcast channel. Each message will only be received by a single receiver. This is useful for implementing work stealing for concurrent programs.

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impl<T> Receiver<T>

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pub fn recv_async(&self) -> RecvFut<'_, T>

Asynchronously receive a value from the channel, returning an error if all senders have been dropped. If the channel is empty, the returned future will yield to the async runtime.

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pub fn into_recv_async(self) -> RecvFut<'static, T>

Convert this receiver into a future that asynchronously receives a single message from the channel, returning an error if all senders have been dropped. If the channel is empty, this future will yield to the async runtime.

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pub fn stream(&self) -> RecvStream<'_, T>

Create an asynchronous stream that uses this receiver to asynchronously receive messages from the channel. The receiver will continue to be usable after the stream has been dropped.

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pub fn into_stream(self) -> RecvStream<'static, T>

Convert this receiver into a stream that allows asynchronously receiving messages from the channel.

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impl<T> Receiver<T>

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pub fn try_recv(&self) -> Result<T, TryRecvError>

Attempt to fetch an incoming value from the channel associated with this receiver, returning an error if the channel is empty or if all senders have been dropped.

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pub fn recv(&self) -> Result<T, RecvError>

Wait for an incoming value from the channel associated with this receiver, returning an error if all senders have been dropped.

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pub fn recv_deadline(&self, deadline: Instant) -> Result<T, RecvTimeoutError>

Wait for an incoming value from the channel associated with this receiver, returning an error if all senders have been dropped or the deadline has passed.

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pub fn recv_timeout(&self, dur: Duration) -> Result<T, RecvTimeoutError>

Wait for an incoming value from the channel associated with this receiver, returning an error if all senders have been dropped or the timeout has expired.

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pub fn iter(&self) -> Iter<'_, T>

Create a blocking iterator over the values received on the channel that finishes iteration when all senders have been dropped.

You can also create a self-owned iterator with Receiver::into_iter.

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pub fn try_iter(&self) -> TryIter<'_, T>

A non-blocking iterator over the values received on the channel that finishes iteration when all senders have been dropped or the channel is empty.

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pub fn drain(&self) -> Drain<'_, T>

Take all msgs currently sitting in the channel and produce an iterator over them. Unlike try_iter, the iterator will not attempt to fetch any more values from the channel once the function has been called.

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pub fn is_disconnected(&self) -> bool

Returns true if all senders for this channel have been dropped.

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pub fn is_empty(&self) -> bool

Returns true if the channel is empty. Note: Zero-capacity channels are always empty.

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pub fn is_full(&self) -> bool

Returns true if the channel is full. Note: Zero-capacity channels are always full.

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pub fn len(&self) -> usize

Returns the number of messages in the channel.

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pub fn capacity(&self) -> Option<usize>

If the channel is bounded, returns its capacity.

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impl<T> Clone for Receiver<T>

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fn clone(&self) -> Receiver<T>

Clone this receiver. Receiver acts as a handle to the ending a channel. Remaining channel contents will only be cleaned up when all senders and the receiver have been dropped.

Note: Cloning the receiver does not turn this channel into a broadcast channel. Each message will only be received by a single receiver. This is useful for implementing work stealing for concurrent programs.

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for Receiver<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Drop for Receiver<T>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl<'a, T> IntoIterator for &'a Receiver<T>

This exists as a shorthand for Receiver::iter.

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type Item = T

The type of the elements being iterated over.
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type IntoIter = Iter<'a, T>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a Receiver<T> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<T> IntoIterator for Receiver<T>

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fn into_iter(self) -> <Receiver<T> as IntoIterator>::IntoIter

Creates a self-owned but semantically equivalent alternative to Receiver::iter.

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type Item = T

The type of the elements being iterated over.
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type IntoIter = IntoIter<T>

Which kind of iterator are we turning this into?

Auto Trait Implementations§

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impl<T> Freeze for Receiver<T>

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impl<T> RefUnwindSafe for Receiver<T>

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impl<T> Send for Receiver<T>
where T: Send,

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impl<T> Sync for Receiver<T>
where T: Send,

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impl<T> Unpin for Receiver<T>

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impl<T> UnwindSafe for Receiver<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.